3D Design & Software Consultation
Pontaresku has worked with 3D design and rendering software since 2018, advising clients on tool selection, scene optimization, and production pipeline structure across industries from architecture to product visualization.
Sessions run remotely, typically 60–90 minutes, covering specific problems — whether that is shader setup in a particular renderer, polygon budget for real-time exports, or lighting rigs that reproduce consistently across renders.
What the work looks like
Consultation scope ranges from a single technical question to a multi-session review of an entire rendering pipeline. Each engagement focuses on one clearly defined problem.
Continuous work with 3D software since 2018 across multiple renderer ecosystems.
Blender, Cinema 4D, 3ds Max, V-Ray, Arnold, Redshift, Houdini and others.
Most sessions confirmed within 2 business days, time zone adjusted.
Architecture, product design, visual effects, and game asset production.
Each session starts with a technical intake — sharing files, screenshots, or a short screen recording — so the consultation time is not spent diagnosing problems that can be reviewed in advance.
Follow-up is included for 7 days after each session. If the fix did not hold or a related issue appeared, you can send a message without scheduling a new booking.
Work covers both artistic and technical aspects — render times, output formats, and client delivery specs are part of the discussion when relevant.