Services
Specific technical guidance for 3D projects — from geometry to render pipelines.
Sessions run 60–90 minutes each. Every consultation targets one defined problem — no generic walkthroughs.
3D Modelling Review
Covers topology cleanup, poly count targets for specific use cases (game-ready vs. arch-viz), UV layout efficiency, and mesh preparation for downstream workflows in Blender, Maya, or 3ds Max.
A typical session addresses 3–5 concrete issues identified before the call.
Blender · Maya · 3ds MaxRender Setup
Lighting rigs, material node graphs, output settings, and render engine configuration for Cycles, Arnold, or V-Ray — reviewed against your target output.
Cycles · Arnold · V-RayPipeline Advice
Software selection, file format decisions, and handoff protocols for teams of 2–8 people.
Workflow · FormatBefore the session you send your project file or a screen recording — up to 4 GB accepted. The consultant reviews it and builds a focused agenda covering your specific blockers.
Calls run via any major video platform. Screen sharing is used throughout so decisions get shown, not just described. A written summary arrives within 24 hours.
Contact directly to describe your project and confirm a time slot. First consultation covers one clearly defined problem.